![]() I even run an ENB (with v14.28 you don't need to make any adjustments anymore in the ENB GUI, aka WaitBusyRenderer= etc.). The source code of HDT Physics Extension is in GNU LGPL license from the information in the above link. In addition I run the same stuff concerning scripts: SKSE 1.07 alpha, Race Menu scripts, SKSE.ini, Netimmerseoverride, SafetyLoad, Fuz Ro D'oh etc. ![]() Credits: HydrogensaysHDT, original author: All credit. and yes, if you use that skeleton you don't have to remove anything from that folder, especially no. but you aren't the first one that reports issues to get HDT PE running with the CHSBHC body. HDT PE is not totally independent of the body mesh you use. ![]() It needs to have special weightings to work flawlessly. I use HDT for Bodyslide 2 as naked body shape, the new Remodeled Armor HDT Beta for Bodyslide 2 as vanilla outfit replacer and in addition several other TBBP able outfits and a few HDT outfit conversions. Download and build bullet physics using cmake and Visual Studio. Have you tried to use HDT PE only with the default BBP.xml and without adding any havoc item for collision ? Have you tried another bbp. ![]() Update the hdtSMP64 project to point to your bullet source and built libraries. The Release configuration is intended to be built with Bullet's 'Use MSVC AVX' cmake option enabled, and Releasenoavx without. Download and build Microsoft's detours library using nmake. ![]()
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